【摘要】在本研究中,研究者以游戏理论和心理健康理论为依据,以小学生心理发展特点为视角,采用质的研究与量的研究方法,探讨了小学生玩网络游戏的心理需求及网络游戏对小学生心理健康的影响。研究者首先肯定了网络游戏的积极作用,然后又分析了网络游戏对小学生可能产生的消极影响,最后从学校、家庭和社会3个方面提出了建议。由于小学生自身身心发展不成熟,自控能力比较差,同时又具有强烈的好奇心,他们已经有了独立、受人尊重和平等与人交往的需要,网络游戏恰好满足了他们的心理需求,因此对小学生具有极强的吸引力。要想真正解决网络游戏问题,消除和减轻其消极影响,需要学校、社会和家庭三方共同努力,只有这样,才能让网络游戏真正为他们的成长服务。
【关键词】网络游戏;心理健康;小学生
Abstract:Psychological needs in the present study, the researchers in game theory and mental health theory is based on the perspective of the development of pupils 'mental characteristics of qualitative research and quantitative research methods, discusses the primary and secondary students playing online games and online games on the pupils' mental health effects. The researchers first affirmed the positive role of the online game, and then analyzes the possible negative impact of online games on pupils, the final recommendations from the three aspects of the school, family and social. Pupils of their own physical and mental development of immature, self-control is relatively poor, but also has a strong sense of curiosity, they already have an independent, respected and equal with people need, online games just to satisfy their psychological needs, and there for the primary school has a strong appeal. In order to truly solve the problem of online games, to eliminate and mitigate its negative effects, the tripartite joint efforts of schools, social and family, the only way to make the online game is truly for the service of their growth
Keywords: Online games; pupils' psychological health; primary school students