游戏《魔兽世界》官方网站设计ASP.NET.rar

  • 需要金币1000 个金币
  • 资料包括:完整论文
  • 转换比率:金钱 X 10=金币数量, 即1元=10金币
  • 论文格式:Word格式(*.doc)
  • 更新时间:2014-03-28
  • 论文字数:13727
  • 当前位置论文阅览室 > 毕业设计 > 信息与计算科学 >
  • 课题来源:(heat000)提供原创文章

支付并下载

摘要:网络游戏的出现代表了一种全新娱乐方式的诞生。目前网络游戏正以其独特的魅力吸引着众多的玩家。随着游戏产业的蓬勃发展,将需要越来越多的人加入到游戏中来。

   本论文ASP.NET程序设计开始入手,介绍了一些本系统相关的理论知识,随后详细介绍了魔兽世界官方网站的开发过程。包括网站的编码实现和数据库建立,采用ASP.NET连接数据库的方式开发一套魔兽世界官方网站。该网站基于.NET平台开发,在互联网上对魔兽世界游戏进行介绍,玩家们可以在网站的论坛中进行经验分享和交流。可以查看游戏资讯和游戏的最新信息。 本系统的开发是基于ASP.NET 技术的魔兽世界官方网站,是一个对一款游戏进行介绍的网站, 应用B/ S 开发模型, 其后台数据库采用SQL Server 2000 数据库, 前台应用VS2005集成开发环境进行开发,后台语言采用C#语言进行编码。

   在网站分析初期,收集整理网络上知名网站,分析其结构特点。主要模块包括了游戏下载、论坛交流、游戏经验、活动公告等。而且目前官方网站的发展不在拘泥于基本功能的实现,而是充分满足玩家的需求为主要发展方向。所以在自己设计时要充分抓住这一点,把基本模块做好以后,加入一个装备交易系统,使玩家不用通过第三方平台,就可以交易到自己需要的装备,在安全可靠的交易保障下游戏将更加公平。还添加了一个在线游戏聊天室,玩家可以寻找共同作战的伙伴,也可以在上面交流游戏经验。

关键词:游戏网站;装备交易;论坛;信息管理

 

ABSTRACT:The emergence of network game, represents a new birth of entertainment. Current network game is with its unique glamour attracted many players. As the game industry of booming development, will need more and more people to join in the game.

   This thesis ASP asp.net application starts design, this paper introduces some relevant to the system theory knowledge, then introduced the official website of the world of warcraft the development process. Including your code realization and database established, using asp.net connect to database way of developing a world of warcraft's official website. The web site based on the.net platform development, in the Internet world of warcraft game in this paper, the players can in website BBS of experience sharing and exchange. Can view the game information and the game of the latest information.

   In the web site early analysis, collect famous website on the network, analyzes its structure characteristics. The main modules including the game downloads, BBS exchange, game experience, the event announcements, etc. And the official website development is not get bogged down in the basic function, it is the realization of fully meet the players' needs as the main development direction. So in their design should fully take this, the basic module do later, join a equipment trade system, make players no through the third party platform, can trade need to equipment, in a safe and secure transaction security will be more fair under the game. Also add a online game chat rooms, players can find common combat partner, also can above exchange game experience.

Keywords: Game web sites, Equipment trade, BBS, Information management