走路跑步在美式动画与日式动画中的差异.doc

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摘要:本文探究了动画片中角色的走路跑步特点,以欧美动画和日本动画作为研究对象,分别以其代表作《猫和老鼠》、《萤火虫之墓》具体分析。我发现欧美动画在人物动作表现上特别夸张,有意放大动作特点和运动规律以达到完美诠释人物性格和情绪。而日本动画则秉持原汁原味的人物动作,以写实的动作来叙述故事,也起到了相当不错的效果。研究探讨欧美和日本动画的走路跑步,对我们自己做动画时有莫大的帮助。相对来说,我国动画还没相当成熟,仍在成长期,而我是一个学动画的学子,研究国外先进的动画技术有利于我自身在动画事业上的发展,对我国的动画也是有好处的。中国动画是新兴事业,我们起步要比有些国家晚,那我们就该借鉴国外的好的,站在巨人的肩膀上,少走弯路,特此以走路跑步作为话题研究。

关键词:走路的规律  跑步的规律  运动规律

 

Abstract:This article explores the characteristics of animated characters’ walking and running. It takes European and American animation and Japanese animation as the research object. It will also do specific analysis of their differences with their representatives Tom and Jerry and Grave of the Fireflies. It’s easy to see that roles in European and American animation always have exaggerated performance. They deliberately amplification the characteristics and movement of action to achieve the perfect interpretation of the character and mood. And Japanese animation adheres to the tradition with a realistic movements to tell stories, but also played a very good result. Study of European, American and Japanese animation walking and running is helpful for us when we are doing the animation. Relatively , Chinease animation has not a mature style and is still growing. Of the advanced animation technology is conducive to my own career development in animation for I am a student of animation. Animation is the emerging business in China, We started later than some other countries so we should reference good things abroad. Standing on the shoulders of giants, we can avoid detours.

Keywords:  walking rules; running rules; movement rules