摘要:二维动画是一种复杂、抽象、晦涩的电影类型,它属于游离在电影与纯艺术和图形设计之间的一种艺术形式。一部好的动画作品能够打动观众的关键在于创超了风格化的典型动画形象,本文将探讨二维动画中的风格化的角色。二维动画里角色的创作要重视轮廓线的艺术变现力,发挥好轮廓线的作用,使之更好地丰富我们的创作思维。论文也将结合毕业设计来进行剖析,并谈谈自己对轮廓线的理解。
关键词:二维动画、动画角色设计、轮廓线、线造型、视知觉
Abstract: 2d animation is a complex, abstract, obscure movie type, it belongs to free in film and pure art and graphic design of a kind of art form between. A good animation can move the audience is the key to creating ultra-stylized image of a typical animation. This article will explore two-dimensional animation in the style of the role. The creation of 2d-dimensional animated characters should pay attention to the art of Liquidity contour, and play well the role of contour, to better enrich our creative thinking. Papers will also combining graduation design to analysis and talk about myself understanding of contour line.
Keywords:2d animation,Animation Character Design, Contour line, Line shape, Visual perception
动画造型设计师多元素的艺术设计形式,且动画造型设计是一部动画的基础,二维动画创作要更重视轮廓线的艺术表现力。动画线描新造型则让线来承载全新的造型功能,运用线的这一主观视觉造型语言来表达客观立体形象,使线的内涵更加拓宽。这些就能说明动画设计师能否设计出符合剧中人物的性格特征,又能吸引观众的造型也显得特别的重要。
通过动画角色轮廓制作风格这方面的研究,探寻二维动画中白描风格的表现手法及应用。在毕业设计《飛》中我运用不同的外型轮廓与线条质感,体现从不同角度给我们带来的视觉感受。