教育游戏激励课堂学习动机的案例研究.doc

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  • 更新时间:2013-12-27
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摘要:随着信息技术的不断发展和普及,教育游戏已经成为一种新型的教学手段逐渐应用于教学课堂。本文运用现代教育学理论,通过对现状的研究,探索高中信息技术课堂环境下学生学习动机欠佳的原因,并尝试将与教学内容相关的人机交互式教育游戏运用到高中信息技术课堂中,考察教育游戏在本地区高中信息技术课堂的使用效果,探索在高中信息技术课堂中使用教育游戏有效激励学习动机的方法和途径。本研究采用对比实验和问卷调查的方法,对两个学习状况相似的班级进行调查研究。研究表明,在课堂中引入合适的教育游戏能够有效激励学生的兴趣动机,并且增强学生自我效能感。笔者建议,在教学课堂上适当引入成体系的教育游戏的同时,教育者应当组织学生进行系统的课程框架把握和定期的归因训练,以完成教学目的。

关键词:教育游戏,激励,学习动机,信息技术

 

Abstract:As information technology continues to evolve and spread, educational games have become a new kind of teaching methods used in classrooms gradually. To make use of the modern pedagogic theory, this paper explores the reasons for poor motivation, by studying the status quo and high school students in the classroom environment under information technology lesson. Also trying to related the teaching content and man-machine interactive educational games to the use of information technology to the high school classroom .To study the effects of using educational games in high school classroom in the region. Finally , to find effective ways and means of importing the educational games into classroom. In this study, the author investigated two similar classes by comparing experimental and survey method. Studies have shown that the introduction of appropriate educational games can effectively stimulate the interest of students’ motivation and enhance student self-efficacy. The author suggest that while the introduction of educational games on the appropriate, the teacher who shall organize the curriculum framework for students to grasp and attribution training on a regular basis to guide students on the proper and effective access to knowledge in educational games.

Keywords: Educational Game, Stimulate, Learning Motivation, Information Technology