摘要:随着数字娱乐、文化教育以及数字城市等应用的快速发展,建筑模型的需求越来越多,迫切需要一种辅助设计工具来提高建模的效率。
在全息的大型建筑场景中,例如虚拟现实、环境漫游中不能够使用图片来制作贴图背景,所以在此类的场景中往往有数量巨大的要求广泛的的建筑模型需要制作,而通过手工制作这些模型耗时耗力。
基于这一问题,本课题通过使用3Ds Max自带的Max Script脚本语言进行设计与编写脚本,形成建筑设计插件工具,可以快速将本来重复繁琐的工作交予程序执行一步完成。该插件工具可以减少人工手动操作,提高工作效率,为快速构建虚拟场景提供支持。
关键词: 建筑模型;几何建模;外观设计;3Ds Max脚本语言
Abstract:With the rapid development of digital entertainment, cultural education and the digital city, there arise more and more needs for architectural modeling. It is urgent for users to use an assistant designing tool to improve the efficiency of modeling.
In holographic large scenes with numerous architectures, such as the application of virtual reality, environmental roaming, we can’t simply put pictures as background. On this occasion, a large number of architecture modeling with high quality are urgently demanded. However, manual design and modeling can’t meet the demands, for it wastes human time andlabor to do much repetitive work.
In order to solve the modeling problem, this paperdesigns the additional plug-ins tool of architectural geometry and appearance design using 3Ds MaxScript language. The tool creates building models automatically through several simple operation steps. The results show the tool can reduce manual labors, improve working efficency dramatically, and support rapid modeling of virtual scenes.
Keywords:Architecture Model; Geometry Modeling; Appearance Design; 3Ds MaxScript
本文实现了通过脚本进行模型的建立与贴图,提高了建模效率。但是,相对来说本脚本生成的模型是具有一定的局限性的,所以希望在日后可以对脚本进行进一步的完善,使得模型的生产可以更多样性,更贴近用户的使用的需求。
Max Script脚本语言我也是初次接触,因为可查找的资料寥寥无几所以在文章的起步阶段可以说是困难重重。但是在不断的尝试之下,终于初窥门径。一开始的一些技术上的障碍也被逐一攻克。